More information on KB9 and a new faster and smaller version
About small SBC systems
More information on KB9 and a new faster and smaller version
Microchess and MICRO-ADE are two products from Micro-Ware Limited, a company by Peter R. Jennings.
The sources of these two programs have been typed in and assembled by me from August to November 2021, and the resulting binary output is identical to my saved from cassette tape binaries.
All these files (source, binaries, papertape, audio cassette wave files, and manuals) are now
available at the KIM-1 Software page.
In the KIM User Notes there were several KIM-1 games published by Robert Leedom.
A tiny Colossal Cave Adventure, HEXPAWN and Baseball.
With his help and others these games have been typed in again and are playable on any KIM-1 (Reproduction), PAL-1, Kim Clone, Micro-KIM.
In August 2021 I (Hans Otten) typed in the source of MICRO-Ade from the listing in the manual, the output is binary compatible with the binaries I saved from tape and are tested on the KIM-1.
The result is a source identical (in standard MOS Technology assembler format) to the listing and binary identical to the page image. I also made new high quality scan of the manual and the listing.
Micro Ade program source and binary
Scanned manual
Scanned listing
Read in the KIM KENNER archive the source of the enhancements (text by S.T. Woldringh o.a.)
The KIM club enhanced Micro Ade to version 8. Download here the binary with a 2 page command summary.
MICRO-ADE V8
Another KIM-1 game by Robert Leedom.
Thanks to Nils for providing this material, and letting Robert Leedom dig up even more material!
(text by Nils)
Robert ‘Bob’ Leedom published another game called Baseball in the KIM user notes issue 16:
tten.nl/wp-content/uploads/2021/11/KIM1_BB_small.png”>
The “listing” of the game is pure HEX, no source file given in the Usernotes. But Bob has provided that now!
Some information about the game:
– It fits in an unexpanded KIM-1, and is being played with the keypad and the LEDs
– You can find the whole article here http://retro.hansotten.nl/uploads/files/6502%20user%20notes%2016.pdf
– Bob Leedom has digged up much more information than published, like source (handwritten, 16 pages), readable hex dump, photos of the hand controller described next. All part of the downloadable archive.
The Baseball game with instruction
All media and documents and photos about Baseball
There are two game modes:

The pitcher (in one player mode the computer) decides how the ball is thrown. The baseball then flies immediately to the Batter.


The Batter has to time very carefully when to hit with the button B
Nils has played the ‘batting training’ and could not find any errors.
There is the chance to add external switch to give you a better game experience. You can set the pitch on a multi position switch and include two buttons to throw and hit.
Bob sent pictures of his (back in ’79) self build external controls for KIM-1 Baseball


Now this is oldschool. Do you see the self printed circuit board? It fits directly in the KIM-1 extension port!
Special thanks to Bob Leedom, who dug in his basement in the search for all the missing documents, scanning and sending it




New version of the Pascal-M system, run Pascal programs on the KIM-1.
First public beta of the KIM-1 Simulator
Runs in Windows and Linux (everywhere a Lazarus IDE is available, source included).
A game by Robert Leedom, published in 6502 user notes #13, 1979. Typed in by Dominic Bumbaco so we can play it!

Paper tape and hex dump of the program
Original article
A Colossal Cave Adventure on a KIM-1? Yes, within the limits of the seven segments LED, and the 1K RAM?
The late-70s labor of love by Bob Leedom to create a mini (nano?) version of Colossal Cave Adventure is not lost.
Like Micro-Chess, amazing what can be done with the unexpanded KIM-1!
The original document with (assembled by hand!) source from Bob Leedom has been OCR’ed and converted into loadable tape and papertape files by Dominic Bumbaca and also by Mark Bush.
Dominic also made a recording on Youtube of him playing the game.
Here I present what I have now on this game:
(with thanks to Bob Leedom, Dave Wiliams, Dominic Bumbaca, Mark Bush and Nils)
– PDF with instructions, source code and map (from archive.org)
– Game instructions in PDF
– Papertape files by Dominic Bumbaca
– tape recording by Dominic Bumbaca
– HEX dumps of program Dominic Bumbaca
– Youtube recording by Dominic Bumbaca
– Local copy the Mark Bush Github repository
– Papertape files by Mark Bush
– Intel hex files by Mark Bush
– Assembler sources files by Mark Bush
– Corrected hexpawn100 papertape thanks to Nils
Notes by Mark Bush (see his repository here)
KIM-Venture
KIM-Venture is an adventure game based on Colossal Cave written for the KIM-1. The program and its documentation are Copyright © Robert Leedom and we make no claims to any of this material. I (Mark Bush) have gathered everything together here for posterity.
Installing and Running
Included here are both paper tape and HEX format files. The HEX files can be used on a KIM-1 clone from [Corsham Tech](https://www.corshamtech.com), especially if you have their SD card system.
Load the `Venture-ZeroPage`, `Venture-Game`, and `Venture-Extra` files in any order.
Start the game by going to address `$0100` and pressing `GO`.
When you are finished, load `Venture-Scoring` and run from `$0100` to see how you did.
Note that the scoring program overwrites some page zero locations. If you want to be able to go back to your game after seeing your score, then you will need to save page zero first, then run the scoring program, then load your saved file and also `Venture-Game` again and restart at `$0100`.
The original tape IDs of these files are:
ID | File
—|—–
A1 | Venture-ZeroPage
A2 | Venture-Game
A3 | Venture-Extra
06 | Venture-Scoring
Note for KIM-1 clone users
If you are using the KIM-1 clone, then you will not be able to load the `Venture-Game` or `Venture-Scoring` as HEX files from the SD card system completely because the extended monitor uses the stack. Load them from the paper tape files instead.
Saving a Game
You can save the state of your game by saving a copy of zero page (from `$00` to `$EE`) and making a note of the contents of location `$03BD`.
Return to the game by loading your saved file instead of the original zero page data when you load the program and setting the contents of `$03BD` to the value you noted.
For the full version mentioned below (in an expanded KIM-1), record and restore the contents of `$04BD` instead of `$03BD`.
Instructions
Included here are:
* The Instructions] for playing the game.
* The Game Manual containing information about how to load and run the game
Source Code
The `source` directory contains the original source code for the game with all original comments and formatting preserved. There is one change from the original, though. In `Game.asm` in the Main Move Loop, the original code used absolute addressing for the `INC NMBUTS` statement. [My assembler](https://github.com/markbush/6502-assembler) uses zero page addressing when possible which would make this a 2-byte instruction instead of 3-byte, so I have added a `NOP` to preserve addresses in the output.
The following files contain the source code:
File | Content ----- | --------- ZeroPage.asm | data to be loaded into zero page Light.asm | The LIGHT subroutine which compiles into the start of zero page Game.asm | The actual game which loads into pages 1, 2, and 3 Extra.asm | Some support subroutines which load into the 6530 RAM Scoring.asm | The scoring program
These source files (except `ZeroPage.asm`) are location agnostic.
This allows them to be recompiled into alternate addresses.
The above code can be compiled using the following files:
File | Content
----- |---------
Venture-ZeroPage.asm | Combines LIGHT with the zero page data
Venture-Game.asm | Creates the actual game
Venture-Extra.asm | Creates the file loaded into 6530 RAM
Venture-Scoring.asm | Creates the scoring program
Venture-Full.asm | Creates a combined program for a KIM
with extended memory (or the KIM-1 clone)
These files are necessary as the individual source files refer to locations and subroutines located in the other parts. They can only be assembled together. Each of the above files contains a directive causing only the relevant part to be output, enabling the separate program files to be created.
For the `Venture-Full` version, the game starts at `$0200` instead of `$0100` and avoids using any locations in page 1 (the 6502 stack). You can stop the program to view your score at any time. Press `ST` to stop the program and change to address `$0600` and `GO`. Press `ST` again and rejoin the game from `$0200`.
The `Venture-Full` file does not include the zero page data so that must be loaded separately and will update the location of the message table in POINTR when run. This is partly to avoid trying to load data through stack locations (which could mess up the loading process) and also to make it easier to keep copies of the zero page data in order to save the state of a game.
Saved copies of zero page from the original multi-part program can correctly be used by this full version (because it updates the location of the messages), but if you wish to use a copy of zero page from the full program with the original, then you will need to change the contents of location `$4B` to be `$03` after loading.
**NOTE**: The `Venture-Full` version is a work in progress – try it at your own risk!!